﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

using Microsoft.Xna.Framework.Media;
using System;

namespace whereIsTheDonutGame
{
    /// <summary>
    /// This is a game component that implements an enemy!
    /// </summary>
    public class Enemy : SuperPlayer
    {
        public Enemy(donutGame game)
            : base(game)
        {

        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        protected override void LoadContent()
        {
            player = this.Game.Content.Load<Model>("box");
        }
    }
}